Operative | APL | Move | Save | Wounds |
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Plasmacyte Reanimator | 2 | 7" | 5+ | 5 |
Unique Actions |
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Reanimate (1 AP):
▶ Select one of your Reanimation markers visible to and within 6" of this operative. Roll one D6: on a 3+, a friendly operative is REANIMATED; if you spent 1 additional AP, a friendly operative is automatically REANIMATED (you don’t need to roll one D6). An operative that’s REANIMATED from this unique action is set up expended if it was already expended during this turning point. ◆ This operative cannot perform this action while within control range of an enemy operative. |
Abilities |
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Scuttler:
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