Operative | APL | Move | Save | Wounds |
---|---|---|---|---|
Chronomancer | 3 | 6" | 3+ | 14 |
Unique Actions |
---|
Chronometron (1 AP):
▶ SUPPORT. Select one friendly HIEROTEK CIRCLE operative visible to and within 6" of this operative. Until the start of this operative’s next activation, until this operative is incapacitated or until this action is performed again by a friendly operative (whichever comes first), subtract 1 from the Atk stat of an operative’s weapons whenever it’s shooting against, fighting against or retaliating against that selected operative. ◆This operative cannot perform this action while within control range of an enemy operative. |
Countertemporal Nanomine (1 AP):
▶ Place your Countertemporal Nanomine marker visible to this operative, or on Vantage terrain of a terrain feature that’s visible to this operative. Whenever an enemy operative is within 4" of your Countertemporal Nanomine marker, subtract 2" from its Move stat. When this operative is next activated, is incapacitated or this action is performed again by a friendly operative (whichever comes first), remove that marker. ◆This operative cannot perform this action while within control range of an enemy operative. |
Timesplinter (1 AP):
▶ SUPPORT. Select one expended friendly HIEROTEK CIRCLE operative visible to and within 6" of this operative. Remove it from the killzone and set it back up visible to and within 6" of this operative, measuring the horizontal distance only, in a location it can be placed. Each friendly operative can only be selected for this rule once per turning point. ◆This operative cannot perform this action while within control range of an enemy operative. |
Interstitial Command (1 AP):
▶ SUPPORT. Select one other friendly HIEROTEK CIRCLE operative (excluding APPRENTEK and CRYPTEK) visible to and within 6" of this operative, or within 6" of a friendly DESPOTEK operative that is visible to this operative. That selected operative can immediately perform a 1AP action for free; it cannot move more than 2" during that action, perform an action it has already performed during this turning point, or perform that action again during this turning point. ◆This operative cannot perform this action while within control range of an enemy operative. |