model
VETERAN GUARDSMAN, Astra Militarum, Medic, Medic Veteran
6923-10c2-770e-29ce
false
| Operative | M | APL | GA | DF | SV | W |
|---|---|---|---|---|---|---|
| Medic Veteran | 3⬤ | 2 | 1 | 3 | 5+ | 7 |
| Abilities |
|---|
| Medic!:
Once per Turning Point, the first time another friendly VETERAN GUARDSMAN operative would be incapacitated while Visible to and within ⬛ of this operative and not within Engagement Range of an enemy operative, if this operative is not within Engagement Range of an enemy operative, this operative can revive it. That operative is not incapacitated, has 1 wound remaining, and if it was a shooting attack, any remaining attack dice are discarded. That other friendly operative can then perform a free Dash action, but must finish that move within ▲ of this operative. Subtract 1 from both operatives' APL. |
| Unique Actions |
|---|
| Medikit (1AP):
Select one friendly VETERAN GUARDSMAN operative within ▲ of and Visible to this operative. That operative regains 2D3 lost wounds. An operative cannot be selected for this if it was revived using the Medic! ability during the same Turning Point. This operative cannot perform this action if it is within Engagement Range of an enemy operative. |
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