Malefic Rounds

(Entry)
Type: upgrade
EntryId: 6c72-2e1a-95aa-fdef
Hidden: false
Costs: 2 EP

Constraints:

max: 1
Rules (2)
Px
Each time a friendly operative makes a shooting attack with this weapon, in the Roll Attack Dice step of that shooting attack, if you retain any critical hits, the weapon gains the APx rule for that shooting attack. x is the number after the weapon's P, e.g. P1.
APx
Each time a friendly operative makes a shooting attack with this weapon, subtract x from the Defence of the target for that shooting attack. x is the number after the weapon's AP, e.g. AP1. If two different APx special rules would be in effect for a shooting attack, they are not cumulative - the attacker selects which one to use.

Profiles:

Equipment
Malefic Rounds:

Select one boltgun, bolt pistol or heavy bolter the operative is equipped with. That weapon gains the P1 critical hit rule for the battle. If it already has the P1 critical hit rule, it gains the AP1 special rule instead.

Modifiers:

set hidden true
and
0 selections of Heavy bolter in parent (recursive)
0 selections of Boltgun in parent (recursive)
0 selections of Bolt pistol in parent (recursive)