Accursed Gifts

(Rule)
Description: Accursed Gifts are abilities that friendly CHAOS CULT operatives gain when they mutate into other operative types. The first time a friendly DEVOTEE operative mutates into a MUTANT operative during the battle, select your first Accursed Gift. The first time a friendly MUTANT operative mutates into a TORMENT operative during the battle, select your second Accursed Gift. All friendly MUTANT operatives have your first Accursed Gift and all friendly TORMENT operatives have your first and second Accursed Gifts. You can select Accursed Gifts from those presented below. You cannot select the same Accursed Gift more than once per battle. All Accursed Gifts are removed at the end of the battle. 1. Winged Each time this operative performs an action in which it moves: - Ignore the first distance of ⬤ it travels for a climb, drop or traverse. 2. Fleet Add ▲ to this operative’s Movement characteristic. 3. Chitinous Improve this operative’s Save characteristic by 1. 4. Horned Each time this operative finishes a Charge action, you can select one enemy operative within its Engagement Range to suffer 1 mortal wound, or D3 mortal wounds if this operative is a TORMENT. 5. Sinewed - You can ignore any or all modifiers to the Weapon Skill characteristic of this operative’s melee weapons. - This operative’s melee weapons gain the Brutal special rule. 6. Barbed This operative’s melee weapons gain the Reap 1 critical hit rule, or Reap 2 if this operative is a TORMENT.