*Interference

(Rule)
Description:

Each time a friendly operative makes a shooting attack with this weapon, in the Roll Attack Dice step of that shooting attack, if you retain any critical hits:

  • The target cannot move any further during this activation.
  • Subtract 1 from the remaining action points the target has for this activation (if any). If it’s outside of the target’s activation, subtract 1 from the number of action points it generates in its next activation. Note that this is not a modifier to the target’s APL characteristic.

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