Kasrkin Recon-Trooper

(Unit)
Type: model
Category: Operative
Categories: Operative, KASRKIN, Imperium, Astra Militarum, Kasrkin Recon-Trooper, Operative
LinkId: fe6c-e6f-51b9-b68f
Hidden: false
Options (8)
Rules (1)
Elite
You start the battle with a pool of 10 Elite points. Each time a friendly KASRKIN operative fights in combat or makes a shooting attack, in the Roll Attack Dice step of that combat or shooting attack, you can spend one or more of your Elite points to adjust one (and only one) of your dice. For each point you spend, add 1 to the dice result, and reduce the number of Elite points in your pool by 1.

For example, a friendly KASRKIN operative makes a shooting attack. In the Roll Attack Dice step of that shooting attack, you roll 4 attack dice and the results are 1, 2, 4 and 6. You spend 2 Elite points to increase the result of one of your attack dice, modifying a 2 into a 4. Note that you cannot spend Elite points to modify more than one dice from the roll.


In each Strategy phase, add 2 Elite points to your pool.

Profiles:

Operative MAPLGADFSVW
Recon-Trooper

3⬤

2

1

3

4+

8

Abilities
Reconnoitre Killzone:

In the Scouting step, after resolving your selection, you can resolve an additional Recon option (even if you have already selected that option). Initiative is still determined by your original selection. If both players have this or a similar ability, the Defender resolves this ability first.

Unique Actions
Warden Auspex (1AP):

Select one enemy operative. Until the end of the Turning Point, each time a friendly KASRKIN operative makes a shooting attack, that enemy operative is not Obscured. This operative cannot perform this action while within Engagement Range of an enemy operative.

Used By (2)
Kasrkin(Catalogue)