Operative | M | APL | GA | DF | SV | W |
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Intercessor Gunner | 3⬤ | 3 | 1 | 3 | 3+ | 14 |
Abilities |
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Bolter Discipline:
This operative can perform two Shoot actions during its activation if a bolt weapon is selected for at least one of those shooting attacks. |
Chapter Tactics |
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Accurate:
Each time this operative makes a shooting attack with a bolt weapon, in the Roll Attack Dice step of that shooting attack, if you retain any critical hits, that weapon gains the No Cover special rule for that shooting attack. |
Aggressive:
Each time this operative fights in combat in an activation in which it performed a Charge action, its melee weapons gain the Rending critical hit rule for that combat. |
Deadly Sharpshooter:
For the bolt weapon this operative is equipped with:
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Dueller:
Each time this operative fights in combat, in the Resolve Successful Hits step of that combat, each time it parries with a critical hit, you can select an additional normal hit of your opponent’s to be discarded. |
Durable:
Each time this operative fights in combat or a shooting attack is made against it, in the Resolve Successful Hits step of that combat or shooting attack, one critical hit inflicts one less damage on this operative (to a minimum of 3). |
Hardy:
Each time a shooting attack is made against this operative, in the Roll Defence Dice step of that shooting attack, retained defence dice results of 5+ are critical saves (instead of just 6). |
Methodical:
Do not worsen the Ballistic Skill characteristic of this operative’s ranged weapons as a result of performing the Overwatch action. |
Mobile:
This operative can perform the Fall Back action for one less action point (to a minimum of 1AP). |
Raider:
This operative can perform the Charge action while within Engagement Range of an enemy operative. In addition, each time this operative performs a Normal Move action, it can move within Engagement Range of an enemy operative (but cannot finish its move there). |
Rapid:
While this operative is performing a Normal Move action, add ▲ to its Movement characteristic. |
Stealthy:
Each time a shooting attack is made against this operative, in the Roll Defence Dice step of that shooting attack, before rolling your defence dice, if it’s in Cover and more than ⬟ from the active operative, you can do one of the following:
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Unyielding:
Add 1 to this operative's Wounds characteristic. |