Intercessor Gunner

(Unit)
Type: model
Category: Operative
Categories: Operative, INTERCESSION SQUAD, Imperium, Adeptus Astartes, Intercessor, Gunner
EntryId: e4fe-8590-1cf6-dc30
Hidden: false
Options (9)
Specialism:

Profiles:

Operative MAPLGADFSVW
Intercessor Gunner

3⬤

3

1

3

3+

14

Abilities
Bolter Discipline:

This operative can perform two Shoot actions during its activation if a bolt weapon is selected for at least one of those shooting attacks.

Chapter Tactics
Accurate:

Each time this operative makes a shooting attack with a bolt weapon, in the Roll Attack Dice step of that shooting attack, if you retain any critical hits, that weapon gains the No Cover special rule for that shooting attack.

Aggressive:

Each time this operative fights in combat in an activation in which it performed a Charge action, its melee weapons gain the Rending critical hit rule for that combat.

Deadly Sharpshooter:

For the bolt weapon this operative is equipped with:

  • Subtract 1 from its Critical Damage characteristic.
  • It gains the MW1 critical hit rule.
Dueller:

Each time this operative fights in combat, in the Resolve Successful Hits step of that combat, each time it parries with a critical hit, you can select an additional normal hit of your opponent’s to be discarded.

Durable:

Each time this operative fights in combat or a shooting attack is made against it, in the Resolve Successful Hits step of that combat or shooting attack, one critical hit inflicts one less damage on this operative (to a minimum of 3).

Hardy:

Each time a shooting attack is made against this operative, in the Roll Defence Dice step of that shooting attack, retained defence dice results of 5+ are critical saves (instead of just 6).

Methodical:

Do not worsen the Ballistic Skill characteristic of this operative’s ranged weapons as a result of performing the Overwatch action.

Mobile:

This operative can perform the Fall Back action for one less action point (to a minimum of 1AP).

Raider:

This operative can perform the Charge action while within Engagement Range of an enemy operative. In addition, each time this operative performs a Normal Move action, it can move within Engagement Range of an enemy operative (but cannot finish its move there).

Rapid:

While this operative is performing a Normal Move action, add ▲ to its Movement characteristic.

Stealthy:

Each time a shooting attack is made against this operative, in the Roll Defence Dice step of that shooting attack, before rolling your defence dice, if it’s in Cover and more than ⬟ from the active operative, you can do one of the following:

  • Retain one additional dice as a successful normal save as a result of Cover.
  • Retain one dice as a successful critical save instead of a normal save as a result of Cover.
Unyielding:

Add 1 to this operative's Wounds characteristic.