Operative | M | APL | GA | DF | SV | W |
---|---|---|---|---|---|---|
Death Cult Executioner | 3⬤ | 3 | 1 | 3 | 6+ | 8 |
Abilities |
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Rapid Reflexes:
This operative has a 5+ invulnerable save. |
Duellist:
Each time this operative fights in combat, in the Resolve Successful Hits step of that combat, you can resolve one successful hit before the Attacker. If you do so, that successful hit must be used to parry. |
Zealot:
Each time this operative would lose a wound, roll one D6. On a 6, that wound is not lost. |
Unique Actions |
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Assassin (1AP):
Change this operative's order. This operative cannot perform this action while within Engagement Range of an enemy operative. |