Archeotech Grenade [RARE]

(Entry)
Type: upgrade
EntryId: ef19-003c-eadb-f947
Hidden: false
Costs: 4 EP

Constraints:

max: 1
max(roster): 1
Rules (5)
Rng x
Each time a friendly operative makes a shooting attack with this weapon, only operatives within x are a valid target. x is the distance after the weapon's Rng, e.g. Rng ⬟. All other rules for selecting a valid target still apply.
Limited
This weapon can only be selected for use once per battle. If the weapon has a special rule that would allow it to make more than one shooting attack for an action (e.g. Blast), make each of those attacks as normal.
Indirect
Each time a friendly operative makes a shooting attack with this weapon, in the select valid target step of that shooting attack, enemy operatives are not in Cover.
Lethal x
Each time a friendly operative fights in combat or makes a shooting attack with this weapon, in the Roll Attack Dice step of that combat or shooting attack, your attack dice results of equal to or greater than x that are successful hits are critical hits. x is the number after the weapon's Lethal, e.g. Lethal 5+.
MWx
Each time a friendly operative makes a shooting attack with this weapon, in the Roll Attack Dice step of that shooting attack, for each critical hit retained, inflict x mortal wounds on the target. x is the number after the weapon's MW, e.g. MW3.

Profiles:

Weapons AWS/BSDSR!
Archeotech Grenade

4

3+

2/2

Rng ⬟, Indirect, Lethal 4+, Limited

MW3

Modifiers:

set hidden true
0 selections of Narrative in force (recursive)