Tyrannocyte

(Unit)
Type: model
Category: Dedicated Transport
Categories: Faction: , Faction: Tyranids, Monster, Dedicated Transport, Fly
LinkId: dd09-362b-8987-d307
Hidden: false
Costs: 50 pts8 PL
Options (4)

Profiles:

Unit MWSBSSTWALdSave
Tyrannocyte

*

5+

5+

*

6

12

*

7

4+

Stat Damage - M, S & A Remaining WMovementStrengthAttacks
Tyrannocyte (1)

7-12+

6"

5

D6

Tyrannocyte (3)

1-3

2"

3

1

Tyrannocyte (2)

4-6

4"

4

D3

Abilities
Invasion Organism:

During deployment, you can set up a Tyrannocyte in its hive ship instead of placing it on the battlefield. If you do so, the hive ship can launch the Tyrannocyte at the end of any of your Movement phases - set it up anywhere on the battlefield that is more than 9" away from any enemy models. Any models that are inside the Tyrannocyte must immediately disembark in the same manner as a unit disembarking from a transport, except that they must be more than 9" away from any enemy models. Any models that cannot be set up in this way are destroyed.

Transport Spore:

When you set up a Tyrannocyte in its hive ship, you can also set up a INFANTRY unit of up to 20 models or a MONSTER with a Wounds characteristic of 14 or less inside it (this cannot be another Tyrannocyte or a Sporocyst).

Instinctive Behaviour:

Unless a unit with this ability is within 24" of any friendly Synapse unit, you must subtract 1 from any hit rolls made for it when shooting any target other than the nearest visible enemy unit, and you must subtract 2 from its charge roll if it declares a charge against any unit other than the nearest enemy unit.

Death Throes:

If this model is reduced to 0 wounds, roll a dice before removing it from the battlefield; on a 6, it lashes out in its death throes, and each unit within 3" suffers D3 mortal wounds.

Used By (1)
Tyranids(Catalogue)