| Unit | M | WS | BS | S | T | W | A | Ld | Save |
|---|---|---|---|---|---|---|---|---|---|
| Tyrannocyte | * | 5+ | 5+ | * | 6 | 12 | * | 7 | 4+ |
| Stat Damage - M, S & A | Remaining W | Movement | Strength | Attacks |
|---|---|---|---|---|
| Tyrannocyte (1) | 7-12+ | 6" | 5 | D6 |
| Tyrannocyte (3) | 1-3 | 2" | 3 | 1 |
| Tyrannocyte (2) | 4-6 | 4" | 4 | D3 |
| Abilities |
|---|
| Invasion Organism:
During deployment, you can set up a Tyrannocyte in its hive ship instead of placing it on the battlefield. If you do so, the hive ship can launch the Tyrannocyte at the end of any of your Movement phases - set it up anywhere on the battlefield that is more than 9" away from any enemy models. Any models that are inside the Tyrannocyte must immediately disembark in the same manner as a unit disembarking from a transport, except that they must be more than 9" away from any enemy models. Any models that cannot be set up in this way are destroyed. |
| Transport Spore:
When you set up a Tyrannocyte in its hive ship, you can also set up a |
| Instinctive Behaviour:
Unless a |
| Death Throes:
If this model is reduced to 0 wounds, roll a dice before removing it from the battlefield; on a 6, it lashes out in its death throes, and each unit within 3" suffers D3 mortal wounds. |