Maleceptor

(Unit)
Type: model
Category: Elites
Categories: Faction: , Faction: Tyranids, Elites, Monster, Psyker, Synapse
EntryId: 9801-59fc-296b-6b85
Hidden: false
Costs: 150 pts9 PL
Options (7)

Profiles:

Unit MWSBSSTWALdSave
Maleceptor

7"

*

4+

*

7

12

3

9

3+/4++

Stat Damage - WS, S & PO Remaining WWSSPsychic Overload
Maleceptor (1)

7-12+

4+

7

6 Units

Maleceptor (3)

1-3

6+

5

D3 Units

Maleceptor (2)

4-6

5+

6

3 Units

Psyker CastDenyPowers Known
Maleceptor

2

2

Smite + 1 Hive Mind

Whenever a Maleceptor attempts to manifest a psychic power, add 1 to its Psychic test.

Abilities
Psychic Overload:

Instead of manifesting any psychic powers in your Psychic phase, a Maleceptor can unleash brain-bursting psychic tendrils. If it does so, roll a dice for each enemy unit within 6", to a maximum number of units shown in the damage table. On a 2+ the Maleceptor deals 1 mortal wound to that unit, but on a 6 it deals 3 mortal wounds to that unit instead.

Shadow in the Warp:

Enemy PSKYERS must subtract 1 from any Psychic tests they make if they are within 18" of any units with this ability. TYRANID PSYKERS are not affected.

Psychic Barrier:

A model with this ability has a 4+ invulnerable save.

Synapse:

units automatically pass Morale tests if they are within 12" of any friendly units with this ability.

Used By (1)
Tyranids(Catalogue)