5. Paroxysm

(Entry)
Type: upgrade
EntryId: 0d04-1d81-fb42-b2d4
Hidden: false

Constraints:

max: 1

Profiles:

Psychic Power Warp ChargeRange
Paroxysm

5

18"

Choose an enemy unit within 18" of the psyker. Until your next Psychic phase, that unit cannot fight in the Fight phase until all other units that are able to have done so. If the target has an ability that allows it to fight first in the Fight phase, it instead fights as if it didn't have this ability. If both players have units that cannot fight until all other units have done so, then alternate choosing which of those units to fight with, starting with the player whose turn is taking place.

Modifiers:

set name Power: Paroxysm
Used By (1)