| Abilities |
|---|
| Living Battering Ram:
When a Screamer-Killer finishes a charge move, roll a dice; on a 4+ one enemy unit with 1" suffers a mortal wound. In addition, add 1 to all hit rolls in the Fight phase for a Screamer-Killer that charged in the same turn. |
| Terrifying:
You opponent must add 1 to any Morale tests for enemy units within 8" of one or more Screamer-Killers. |
| Instinctive Behaviour:
Unless a |
| Monstrous Brood:
The first time this unit is set up on the battlefield, all of its models must be placed within 6" of at least one other model in their unit. From that point onwards, each operates independently and is treated as a separate unit. |