| Abilities |
|---|
| Thorned Battering Ram:
When a Thornback finishes a charge move, roll a dice; on a 4+ one enemy unit with 1" suffers a mortal wound. INFANTRY units instead suffer D3 mortal wounds. In addition, add 1 to all hit rolls in the Fight phase for a Thornback that charged in the same turn. |
| Vicious Hunter:
Enemy INFANTRY units never gain any bonus to their saving throws for being in cover against attacks made by a Thornback. |
| Instinctive Behaviour:
Unless a |
| Monstrous Brood:
The first time this unit is set up on the battlefield, all of its models must be placed within 6" of at least one other model in their unit. From that point onwards, each operates independently and is treated as a separate unit. |