Tyrant Guard

(Unit)
Type: unit
Category: Elites
Categories: Faction: , Faction: Tyranids, Infantry, Elites
EntryId: 66df-c9ba-5ea8-e524
Hidden: false
Costs: 7 PL
Options (6)

Profiles:

Abilities
Blind Rampage:

If a friendly HIVE TYRANT is killed within 6" of this unit, from the end of that turn each Tyrant Guard's Attacks characteristic is increased by 1 for the rest of the battle.

Shieldwall:

Roll a dice each time a friendly HIVE TYRANT loses a wound whilst they are within 3" of this unit; on a 2+ a model from this unit can intercept that hit - the Hive Tyrant does not lose a wound but this unit suffers a mortal wound.

Instinctive Behaviour:

Unless a unit with this ability is within 24" of any friendly Synapse unit, you must subtract 1 from any hit rolls made for it when shooting any target other than the nearest visible enemy unit, and you must subtract 2 from its charge roll if it declares a charge against any unit other than the nearest enemy unit.

Modifiers:

increment PL 6
4+ selections of model in Tyrant Guard
Used By (1)
Tyranids(Catalogue)