Tervigon

(Unit)
Type: model
Category: HQ
Categories: Faction: , Faction: Tyranids, HQ, Character, Psyker, Monster, Synapse
LinkId: 2f34-dcaf-2024-c917
Hidden: false
Costs: 162 pts13 PL
Options (12)

Profiles:

Unit MWSBSSTWALdSave
Tervigon

*

*

*

7

8

14

3

9

3+

Stat Damage - M, WS & BS Remaining WMovementWSBS
Tervigon (1)

8-14+

8"

4+

4+

Tervigon (2)

4-7

6"

5+

5+

Tervigon (3)

1-3

4"

5+

6+

Psyker CastDenyPowers KnownOther
Tervigon

1

1

Smite + 1 Hive Mind

-

Abilities
Brood Progenitor:

You can re-roll hit rolls of 1 in the Shooting phase for friendly Termagant units within 6" of this model.

Synaptic Backlash:

If a Tervigon is reduced to 0 wounds, roll a D6 before removing the model from the battlefield. Each friendly Termagant unit within 6" of the Tervigon immediately suffers a number of mortal wounds equal to the result.

Spawn Termagants:

At the start of your Movement phase, a Tervigon can spawn Termagants. If it does so add a new unit of 10 Termagants to your army and set it up on the battlefield so that it is wholly within 6" of the Tervigon and more than 1" from the enemy. All of these models are armed with fleshborers. Alternatively, you can replace up to 10 models lost earlier in the battle in an existing unit of Termagants from your army that is within 6" of the Tervigon. Models placed in this way must be within 6" of the Tervigon and more than 1" from the enemy. You can only replace models armed with fleshborers. If you cannot place some of the models the excess is discarded.

Shadow in the Warp:

Enemy PSKYERS must subtract 1 from any Psychic tests they make if they are within 18" of any units with this ability. TYRANID PSYKERS are not affected.

Synapse:

units automatically pass Morale tests if they are within 12" of any friendly units with this ability.

Used By (1)
Tyranids(Catalogue)