| Abilities |
|---|
| Volatile:
When a Pyrovore is slain, roll a dice. On a 4+ it bursts in a shower of acid - the nearest enemy unit within 3" (if any) suffers a mortal wound. |
| Instinctive Behaviour:
Unless a |
| Acid Blood:
Each time this model loses a wound in the Fight phase, roll a D6; on a 6, the unit that inflicted the damage suffers a mortal wound after all of their attacks have been resolved. |