Sporocyst

(Unit)
Type: model
Category: Fortification
Categories: Faction: , Faction: Tyranids, Fortification, Monster
LinkId: 298c-6bd8-9d7d-fb46
Hidden: false
Costs: 79 pts7 PL
Options (7)

Profiles:

Unit MWSBSSTWALdSave
Sporocyst

-

5+

5+

*

6

12

*

7

4+

Stat Damage - S & A Remaining WStrengthAttacks
Sporocyst (2)

4-6

4

D3

Sporocyst (1)

7-12+

5

D6

Sporocyst (3)

1-3

3

1

Abilities
Immobile:

A Sporocyst cannot move for any reason.

Bio-fortress:

A Sporocyst can shoot with its weapons even if there are enemies within 1" of it.

Bombardment Organism:

When you set up this unit during deployment, it can be set up anywhere on the battlefield that is more than 9" from the enemy deployment zone and any enemy models.

Psychic Resonator:

Whilst a Sporocyst is within 12" of a friendly SYNAPSE unit, the Sporocyst has the SYNAPSE keyword and the Synapse ability (pg 82).

Spawn Spore Mines:

At the end of your Movement phase, a Sporocyst can spawn spore mines. If it does so, add a new unit of 3 Spore Mines or 1 Mucolid Spore to your army and set it up on the battlefield so that it is wholly within 6" of the Sporocyst and more than 1" from the enemy (any models that cannot be placed are destroyed).

Instinctive Behaviour:

Unless a unit with this ability is within 24" of any friendly Synapse unit, you must subtract 1 from any hit rolls made for it when shooting any target other than the nearest visible enemy unit, and you must subtract 2 from its charge roll if it declares a charge against any unit other than the nearest enemy unit.

Death Throes:

If this model is reduced to 0 wounds, roll a dice before removing it from the battlefield; on a 6, it lashes out in its death throes, and each unit within 3" suffers D3 mortal wounds.

Used By (1)
Tyranids(Catalogue)