| Unit | M | WS | BS | S | T | W | A | Ld | Save |
|---|---|---|---|---|---|---|---|---|---|
| Sporocyst | - | 5+ | 5+ | * | 6 | 12 | * | 7 | 4+ |
| Stat Damage - S & A | Remaining W | Strength | Attacks |
|---|---|---|---|
| Sporocyst (2) | 4-6 | 4 | D3 |
| Sporocyst (1) | 7-12+ | 5 | D6 |
| Sporocyst (3) | 1-3 | 3 | 1 |
| Abilities |
|---|
| Immobile:
A Sporocyst cannot move for any reason. |
| Bio-fortress:
A Sporocyst can shoot with its weapons even if there are enemies within 1" of it. |
| Bombardment Organism:
When you set up this unit during deployment, it can be set up anywhere on the battlefield that is more than 9" from the enemy deployment zone and any enemy models. |
| Psychic Resonator:
Whilst a Sporocyst is within 12" of a friendly |
| Spawn Spore Mines:
At the end of your Movement phase, a Sporocyst can spawn spore mines. If it does so, add a new unit of 3 |
| Instinctive Behaviour:
Unless a |
| Death Throes:
If this model is reduced to 0 wounds, roll a dice before removing it from the battlefield; on a 6, it lashes out in its death throes, and each unit within 3" suffers D3 mortal wounds. |