| Abilities |
|---|
| Instinctive Behaviour:
Unless a |
| Float Down:
During deployment, you can set up this unit in the upper atmosphere instead of on the battlefield. At the end of any of your Movement phases, it can float down to the battlefield - set it up anywhere that is more than 12" from any enemy models. |
| Living Bombs:
This unit automatically passes Morale tests. Furthermore, this unit is discounted for the purposes of any victory conditions - their destruction never awards any victory points, they do not count towards the number of models controlling an objective, and they do not count when determining if a player has any models left on the battlefield. If you are playing a matched game, the creation of these units by another unit (eg. from a Sporocyst's Spore Node ability) is free, and the unit's points cost does not come out of your pool of reinforcement points. |
| Floating Death (Spore Mine):
A Spore Mine explodes if it is within 3" of any enemy units at the end of any Charge phase. Each time a Spore Mine explodes, roll a D6; on a 1 it fails to inflict an harm, on a 2-5 it inflicts 1 mortal wound on the nearest enemy unit, and on a 6 it inflicts D3 mortal wounds on that unit. The Spore Mine is then destroyed. |