| Abilities |
|---|
| Quicksilver Dodge:
This model has a 5+ invulnerable save. |
| Quicksilver Strike:
This model always fights first in the Fight phase, even if it did not charge. If the enemy has units that charged, or that have a similar ability, then alternate choosing units to fight with, starting with the player whose turn it is. |
| Unquestioning Bodyguard:
Each time a |
| Neurotrauma Rod:
Subtract 1 from the Leadership characteristic of units whilst they are within 6" of any enemy LOCUSES. |
| Sudden Strike:
In the Charge phase, if this model is within 3" of any enemy units after your opponent has completed all of their charge moves, it can perform a Heroic Intervention. This model can move up to 6" when performing Heroic Interventions and can choose to move towards the nearest enemy CHARACTER within 6" rather than the nearest enemy model. |
| Unit | M | WS | BS | S | T | W | A | Ld | Save |
|---|---|---|---|---|---|---|---|---|---|
| Locus | 6" | 2+ | 3+ | 4 | 3 | 4 | 4 | 8 | 5+/5++ |