Locus

(Entry)
Type: model
Categories: Character, Faction: , Faction: Genestealer Cults, Faction: Tyranids, Infantry
EntryId: 1687-0288-ad84-0583
Hidden: false
Costs: 2 PL40 pts

Constraints:

max(force): 1
Options (7)
Rules (2)
Unquestioning Loyalty
Each time you fail a saving throw for a <CULT> CHARACTER model, and each time a <CULT> CHARACTER suffers a mortal wound, before allocating damage check to see if it is within 3" of any <CULT> or BROOD BROTHERS units with this ability. If it is, you can select one of those units and roll a D6; on a 4+ you do not inflict any damage on the character, but one model in the selected unit (your choice) is slain. Otherwise, the character suffers damage as normal.
Cult Ambush
During deployment, you can set this unit up in ambush instead of on the battlefield. If this unit has the INFANTRY or BIKER keyword, you can either set it up in ambush or underground instead of on the battlefield.

When you set up a unit underground, it can emerge at the end of any of your Movement phases - set the unit up anywhere on the battlefield that is more than 9" from any enemy models.

When you set up a unit in ambush, place one ambush marker anywhere on the battlefield that is wholly within your deployment zone. You will need one ambush marker for each unit that will deploy in this way. If you set up a TRANSPORT in ambush, you must still tell your opponent what units are embarked within it when it is set up in ambush - do not set up separate ambush markers for units that start the battle embarked within a TRANSPORT, even if they have the Cult Ambush ability.

In matched play, units set up in ambush using this rule count as being set up on the battlefield for the purposes of Tactical Reserves.

For ambush markers, see Codex: Genestealer Cults p79.

Profiles:

Abilities
Quicksilver Dodge:

This model has a 5+ invulnerable save.

Quicksilver Strike:

This model always fights first in the Fight phase, even if it did not charge. If the enemy has units that charged, or that have a similar ability, then alternate choosing units to fight with, starting with the player whose turn it is.

Unquestioning Bodyguard:

Each time a CHARACTER model (other than a LOCUS) loses a wound whilst within 3" of any friendly LOCUSES, you can select one of those LOCUSES to use this ability instead of using the Unquestioning Loyalty ability. If you do so, roll a D6; on a 2+ the character does not lose a wound but the selected model suffers 1 mortal wound. You cannot then use the Unquestioning Loyalty ability to avoid this. On a 1 the original character loses a wound as normal.

Neurotrauma Rod:

Subtract 1 from the Leadership characteristic of units whilst they are within 6" of any enemy LOCUSES.

Sudden Strike:

In the Charge phase, if this model is within 3" of any enemy units after your opponent has completed all of their charge moves, it can perform a Heroic Intervention. This model can move up to 6" when performing Heroic Interventions and can choose to move towards the nearest enemy CHARACTER within 6" rather than the nearest enemy model.

Unit MWSBSSTWALdSave
Locus

6"

2+

3+

4

3

4

4

8

5+/5++

Modifiers:

set max(force) -1
and
1+ selections of Gametype in roster (recursive)
0 selections of Matched in roster (recursive)
Used By (1)