| Unit | M | WS | BS | S | T | W | A | Ld | Save |
|---|---|---|---|---|---|---|---|---|---|
| Dakkajet | * | 5+ | * | 6 | 6 | 12 | * | 6 | 4+ |
| Abilities |
|---|
| All Da Dakka:
Add 1 to hit rolls for this model's attacks in the Shooting phase if all of those attacks target the same unit that phase. |
| Supersonic:
Each time this model moves, first pivot it on the spot up to 90 degrees (this does not contribute to how far the model moves), and then move the model straight forwards, Note that it cannot pivot again after the initial pivot. when the model Advances, increase its Move characteristic by 20" until the end of the phase - do not roll a dice. |
| Flier Wound Track | Wounds | Move | BS | Attacks |
|---|---|---|---|---|
| Dakkajet1 | 7-12+ | 20-60" | 5+ | 3 |
| Dakkajet2 | 4-6 | 20-40" | 6+ | D3 |
| Dakkajet3 | 1-3 | 20-25" | 6+ | 1 |