Dakkajet

(Unit)
Type: unit
Category: Flyer
Categories: Dakkajet, Faction: , Faction: Ork, Fly, Flyer, Vehicle, Aircraft
EntryId: 826d-99ed-ff5d-7082
Hidden: false
Costs: 88 pts7 PL
Options (3)
Rules (4)
Airborne
This model cannot charge, can only be charged by units that can FLY, and can only attack or be attacked in the Fight phase by units that can FLY.
Hard to Hit
Your opponent must subtract 1 from hit rolls for attacks that target this model in the Shooting phase.
Crash and Burn
If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield.  On a 6 it crashes and explodes, and each unit within 6" suffers D3 mortal wounds.
Dakka Dakka Dakka
Each time you roll an unmodified hit roll of 6 for an attack with a ranged weapon by a model in this unit, that hit roll succeeds regardless of modifiers.

In addition, immediately make an additional hit roll against the same target using the same weapon. These additional hit rolls cannot themselves generate extra hit rolls. When firing a weapon with randomly determined characteristics (ie. Bubblechukka), any additional hit rolls use the same characteristics as the hit roll that generated the additional hit roll.  This ability does not affect weapons that automatically hit their target.

Profiles:

Unit MWSBSSTWALdSave
Dakkajet

*

5+

*

6

6

12

*

6

4+

Abilities
All Da Dakka:

Add 1 to hit rolls for this model's attacks in the Shooting phase if all of those attacks target the same unit that phase.

Supersonic:

Each time this model moves, first pivot it on the spot up to 90 degrees (this does not contribute to how far the model moves), and then move the model straight forwards, Note that it cannot pivot again after the initial pivot. when the model Advances, increase its Move characteristic by 20" until the end of the phase - do not roll a dice.

Flier Wound Track WoundsMoveBSAttacks
Dakkajet1

7-12+

20-60"

5+

3

Dakkajet2

4-6

20-40"

6+

D3

Dakkajet3

1-3

20-25"

6+

1

Used By (1)
Orks(Catalogue)