Deff Dread Mob

(Unit)
Type: unit
Category: Heavy Support
Categories: Faction: , Faction: Ork, Vehicle, Deff Dread, Heavy Support
EntryId: 7e8f-2745-5160-1161
Hidden: false
Costs: 5 PL
Options (3)
Rules (2)
'Ere We Go!
You can re-roll charge rolls for this unit.  When doing so, you can re-roll all or any of the dice.
Dakka Dakka Dakka
Each time you roll an unmodified hit roll of 6 for an attack with a ranged weapon by a model in this unit, that hit roll succeeds regardless of modifiers.

In addition, immediately make an additional hit roll against the same target using the same weapon. These additional hit rolls cannot themselves generate extra hit rolls. When firing a weapon with randomly determined characteristics (ie. Bubblechukka), any additional hit rolls use the same characteristics as the hit roll that generated the additional hit roll.  This ability does not affect weapons that automatically hit their target.

Profiles:

Abilities
Dread Mob:

The first time this unit is set up on the battlefield, all of its models must be placed within 6" of at least one other model from the unit. From that point onwards, each operated independently and is treated as a separate unit for all rules purposes.

Explodes (6+/3"/D3):

If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield and before any embarked models disembark. On a 6 it explodes, and each unit within 3" suffers D3 mortal wound.

Modifiers:

set PL 10
2 selections of model in Deff Dread Mob (recursive)
set PL 16
3+ selections of model in Deff Dread Mob (recursive)
Used By (1)
Orks(Catalogue)