| Abilities |
|---|
| Bigger 'n' Stompier:
This model can Fall Back in your Movement phase and still shoot and/or charge during its turn. When a Stompa Falls Back, it can move over enemy INFANTRY and SWARM models, though at the end of its move it must be more than 1" from any enemy models. A Stompa doesn't suffer the penalty for moving and firing Heavy weapons. This model only gains a bonus to its saving throws for being in cover if at least half of the model is obscured from the firer. |
| Effigy: Ork:
Units within 6" of a friendly Stompa can re-roll failed Morale tests. |
| Stompa Rigger Crew:
This model's grot riggers can attempt repairs at the end of your Movement phase. If they do so, roll a D6; on a 2+ this model regains D3 lost wounds. A model can only be repaired once each turn. |
| Explodes (6+/2D6"/D6):
If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield and before any embarked models disembark. On a 6 it explodes and each unit within 2D6" suffer D6 mortal wounds. |
| Unit | M | WS | BS | S | T | W | A | Ld | Save |
|---|---|---|---|---|---|---|---|---|---|
| Stompa | * | * | 5+ | 10 | 8 | 40 | * | 8 | 3+ |
| Transport |
|---|
| Stompa:
This Model can transport 20 FLASHGITZ or (CLAN) INFANTRY models. Each MEGA ARMOUR or JUMP PACK model takes the space of 2. |
| Wound Track | Remaining W | Characteristic 1 | Characteristic 2 | Characteristic 3 |
|---|---|---|---|---|
| Wound Track 1 | 31-40+ | 12" | 3+ | 6 |
| Wound Track 2 | 21-30 | 9" | 4+ | 5 |
| Wound Track 3 | 11-20 | 6" | 5+ | 4 |
| Wound Track 4 | 1-10 | 4" | 6+ | 3 |
| Wound Track | - | M | WS | A |