Stompa

(Unit)
Type: model
Category: Lord of War
Categories: Faction: , Faction: Ork, Vehicle, Transport, Stompa, Lord of War, Titanic
EntryId: 8ef1-3dff-656f-1a8c
Hidden: false
Costs: 46 PL800 pts
Options (14)
Rules (2)
'Ere We Go!
You can re-roll charge rolls for this unit.  When doing so, you can re-roll all or any of the dice.
Dakka Dakka Dakka
Each time you roll an unmodified hit roll of 6 for an attack with a ranged weapon by a model in this unit, that hit roll succeeds regardless of modifiers.

In addition, immediately make an additional hit roll against the same target using the same weapon. These additional hit rolls cannot themselves generate extra hit rolls. When firing a weapon with randomly determined characteristics (ie. Bubblechukka), any additional hit rolls use the same characteristics as the hit roll that generated the additional hit roll.  This ability does not affect weapons that automatically hit their target.

Profiles:

Abilities
Bigger 'n' Stompier:

This model can Fall Back in your Movement phase and still shoot and/or charge during its turn. When a Stompa Falls Back, it can move over enemy INFANTRY and SWARM models, though at the end of its move it must be more than 1" from any enemy models. A Stompa doesn't suffer the penalty for moving and firing Heavy weapons. This model only gains a bonus to its saving throws for being in cover if at least half of the model is obscured from the firer.

Effigy: Ork:

Units within 6" of a friendly Stompa can re-roll failed Morale tests.

Stompa Rigger Crew:

This model's grot riggers can attempt repairs at the end of your Movement phase. If they do so, roll a D6; on a 2+ this model regains D3 lost wounds. A model can only be repaired once each turn.

Explodes (6+/2D6"/D6):

If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield and before any embarked models disembark. On a 6 it explodes and each unit within 2D6" suffer D6 mortal wounds.

Unit MWSBSSTWALdSave
Stompa

*

*

5+

10

8

40

*

8

3+

Transport
Stompa:

This Model can transport 20 FLASHGITZ or (CLAN) INFANTRY models. Each MEGA ARMOUR or JUMP PACK model takes the space of 2.

Wound Track Remaining WCharacteristic 1Characteristic 2Characteristic 3
Wound Track 1

31-40+

12"

3+

6

Wound Track 2

21-30

9"

4+

5

Wound Track 3

11-20

6"

5+

4

Wound Track 4

1-10

4"

6+

3

Wound Track

-

M

WS

A

Used By (1)
Orks(Catalogue)