| Unit | M | WS | BS | S | T | W | A | Ld | Save |
|---|---|---|---|---|---|---|---|---|---|
| Boss Zagstruk | 12" | 2+ | 5+ | 6 | 4 | 6 | 6 | 7 | 4+ |
| Abilities |
|---|
| Cybork Body:
Each time this model loses a wound, roll a D6; on a roll of 5+, that wound is not lost. You cannot make a Dok's Tools roll for this model if you do so. |
| Full Throttle:
When Boss Zagstruk Advances you can add 6" to the move rather than D6, roll a D6 after. On a roll of 1, he suffers a Mortal Wound. |
| Drill Boss:
Friendly units of GOFF STORMBOYZ within 6" of Boss Zagstruk automatically pass Morale tests. |
| Stormboyz Strike:
During deployment, you can set up this unit flying high in the skies instead of placing it on the battlefield. At the end of any of your Movement phases this unit can plummet onto the battlefield - set them up anywhere on the battlefield, more than 9" away from any enemy models. |
| Proper Killy:
Add 1 to your Warlord’s Attacks characteristic. In addition, improve the Armour Penetration characteristic of melee weapons this Warlord is equipped with by 1 during any turn in which they made a charge move, were charged, or performed a Heroic Intervention (e.g. AP -1 becomes AP -2).’ |