Boss Zagstruk

(Unit)
Type: model
Category: HQ
Categories: Character, Faction: Ork, Infantry, HQ, Boss Zagstruk, Faction: Goff, Fly, Jump Pack, Stormboy
EntryId: 0d18-8bfc-b6ac-920e
Hidden: false
Costs: 88 pts5 PL

Constraints:

max(roster): 1
Options (5)
Rules (3)
'Ere We Go!
You can re-roll charge rolls for this unit.  When doing so, you can re-roll all or any of the dice.
Mob Rule
When using the Leadership characteristic of this unit, you can use either its own Leadership characteristic, or you can choose for the characteristic to be equal to either the number of models in the unit, or the number of models in another friendly unit within 6" that has this ability.
Dakka Dakka Dakka
Each time you roll an unmodified hit roll of 6 for an attack with a ranged weapon by a model in this unit, that hit roll succeeds regardless of modifiers.

In addition, immediately make an additional hit roll against the same target using the same weapon. These additional hit rolls cannot themselves generate extra hit rolls. When firing a weapon with randomly determined characteristics (ie. Bubblechukka), any additional hit rolls use the same characteristics as the hit roll that generated the additional hit roll.  This ability does not affect weapons that automatically hit their target.

Profiles:

Unit MWSBSSTWALdSave
Boss Zagstruk

12"

2+

5+

6

4

6

6

7

4+

Abilities
Cybork Body:

Each time this model loses a wound, roll a D6; on a roll of 5+, that wound is not lost. You cannot make a Dok's Tools roll for this model if you do so.

Full Throttle:

When Boss Zagstruk Advances you can add 6" to the move rather than D6, roll a D6 after. On a roll of 1, he suffers a Mortal Wound.

Drill Boss:

Friendly units of GOFF STORMBOYZ within 6" of Boss Zagstruk automatically pass Morale tests.

Stormboyz Strike:

During deployment, you can set up this unit flying high in the skies instead of placing it on the battlefield. At the end of any of your Movement phases this unit can plummet onto the battlefield - set them up anywhere on the battlefield, more than 9" away from any enemy models.

Proper Killy:

Add 1 to your Warlord’s Attacks characteristic. In addition, improve the Armour Penetration characteristic of melee weapons this Warlord is equipped with by 1 during any turn in which they made a charge move, were charged, or performed a Heroic Intervention (e.g. AP -1 becomes AP -2).’

Modifiers:

set hidden true
and
0 selections of No Clan / Specialist Mob in force (recursive)
0 selections of Goffs in force (recursive)
Used By (1)
Orks(Catalogue)