| Abilities |
|---|
| Full Throttle:
When this unit advances you can add 6" to it's movement rather than rolling a dice. But if you do so, you roll a D6 for each model in the unit at the end of the phase; for each roll of 1, the unit suffers 1 mortal wound. |
| Stormboyz Strike:
During deployment, you can set up this unit flying high in the skies instead of placing it on the battlefield. At the end of any of your Movement phases this unit can plummet onto the battlefield - set them up anywhere on the battlefield, more than 9" away from any enemy models. |