Flayed Ones

(Entry)
Type:

unit

Categories:

Faction: , Faction: Necrons, Flayed Ones, Infantry

EntryId:

96eb-eb3c-9a92-930f

Hidden:

false

Costs: 4 PL
Options (3)
Rules (1)
Reanimation Protocols
Roll a D6 for each slain model from this unit (unless the whole unit has been completely destroyed) at the beginning of your turn.  Do not roll for models that have fled the unit.  On a 5+, the model's reanimation protocols activate and it is returned to this unit with its full compliment of wounds, otherwise it remains inactive (although you can roll again at the start of each of your subsequent turns). When a model’s reanimation protocols activate, set it up in unit coherency with any model from this unit that has not returned to the unit as a result of reanimation protocols this turn, and more than 1" from enemy models.  If you cannot do this because there is no room to place the model, do not set it up (you can make Reanimation Protocols rolls for this model again in subsequent turns).

Profiles:

Abilities
Haunting Horrors:

During deployment, you can set up this unit in a charnel pocket-dimension instead of placing it on the battlefield. At the end of any of your Movement phases the Flayed Ones can crawl out into reality - set them up anywhere on the battlefield that is more than 9" away from enemy models.

Flesh Hunger:

If any Flayed Ones slay any models in a unit, that unit subtracts 1 from its Leadership characteristic until the end of the turn.

Modifiers:

set PL 8
6+ selections of model in Flayed Ones
set PL 12
11+ selections of model in Flayed Ones
set PL 16
16+ selections of model in Flayed Ones
Used By (1)
Necrons(Catalogue)

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