| Unit | M | WS | BS | S | T | W | A | Ld | Save |
|---|---|---|---|---|---|---|---|---|---|
| Callidus Assassin | 7" | 2+ | 2+ | 4 | 4 | 5 | 5 | 9 | 6+ |
| Abilities |
|---|
| Hit and Run:
This model can Fall Back and still shoot and charge in the same turn. |
| Reign of Confusion:
If you have any models with this ability in your army, then during the first battle round you must roll a dice each time your opponent spends Command Points (CPs) to use a Stratagem. On a 4+, your opponent must spend one extra CP to use that Stratagem, or else it has no effect (the CPs spend so far are lost). This ability cannot affect Stratagems used 'before the battle begins'. |
| Polymorphine:
During deployment, you can set up this model in disguise instead of placing it on the battlefield. At the end of any of your Movement phases this model can revert to its true form - set it up anywhere on the battlefield that is more than D6+3" away from any enemy models. For example if you roll a 4, the model can be set up anywhere that is more than 7" from any enemy model. |