Callidus Assassin

(Entry)
Type: unit
Categories: Character, Infantry, Faction: Officio Assassinorum, Callidus Assassin, Faction: Imperium, Agent of the Imperium
EntryId: 08d2-59b2-b846-88c7
Hidden: false
Costs: 95 pts5 PL
Options (5)
Rules (4)
Lightning Reflexes
A model with this special rule has a 4+ invulnerable save.
Independent Operative
This Model can never have a Warlord Trait. During deployment, you can set this model up in concealment instead of placing it on the battlefield. At the end of any of your movement phases, this model can reveal it's position - set it up anywhere on the battlefield that is more then 9" from any enemy model.
Execution Force
If your Warlord has the IMPERIUM keyword (excluding FALLEN), you can include this unit in your army as part
of a Vanguard Detachment even if that Detachment contains no HQ units. If you do so, that Detachment’s Command Benefits are changed to ‘None’ and its Restrictions are changed to ‘This Detachment cannot include the same datasheet more than once.’
Agent of the Imperium
If your army is Battle-forged, you can include 1 AGENT OF THE IMPERIUM unit in each IMPERIUM (excluding FALLEN) Patrol, Battalion and Brigade Detachment in your army without those units taking up slots in those Detachments. The inclusion of an AGENT OF THE IMPERIUM unit does not prevent other units from their Detachment from benefiting from Detachment abilities (e.g. Chapter Tactics, Defenders of Humanity etc.), and it does not prevent other units from your army benefiting from abilities that require every model in your army to have that ability (e.g. Combat Doctrines). An AGENT OF THE IMPERIUM unit included in a Patrol, Battalion or Brigade Detachment in this manner is ignored for any rules that state all units from that Detachment must have at least one Faction keyword in common (e.g. in a matched play game) and when determining your Army Faction.

Profiles:

Unit MWSBSSTWALdSave
Callidus Assassin

7"

2+

2+

4

4

5

5

9

6+

Abilities
Hit and Run:

This model can Fall Back and still shoot and charge in the same turn.

Reign of Confusion:

If you have any models with this ability in your army, then during the first battle round you must roll a dice each time your opponent spends Command Points (CPs) to use a Stratagem. On a 4+, your opponent must spend one extra CP to use that Stratagem, or else it has no effect (the CPs spend so far are lost). This ability cannot affect Stratagems used 'before the battle begins'.

Polymorphine:

During deployment, you can set up this model in disguise instead of placing it on the battlefield. At the end of any of your Movement phases this model can revert to its true form - set it up anywhere on the battlefield that is more than D6+3" away from any enemy models. For example if you roll a 4, the model can be set up anywhere that is more than 7" from any enemy model.

Modifiers:

set max(force) 1
Used By (1)