| Warlord Trait |
|---|
| Knight of Mars:
Each time you make a wound roll of 6+ for your Warlord in the Shooting phase, the AP characteristic of that attack is improved by 1 (e.g. AP0 becomes AP-1). |
| Legacy of the Black Pall:
Subtract 1 from hit rolls for attacks that target your Warlord at a range of more than 18". |
| Vereran of Gryphonne IV:
Reduce all damage suffered by your Warlord in the Fight phase by 1 (to a minimum of 1). |
| Duty of the Forsworn:
At the start of the first battle round, but before the first turn begins, select one unit in your opponent's army. Add 1 to hit rolls made for your Warlord against that unit. |
| Master of the Trial:
Add 1 to saving throws made for your Warlord against attacks that have an AP characteristic of -1 (this does not affect invulnerable saving throws). |
| Champion of the Household:
You can re-roll failed charge rolls for your Warlord. |
| Master of the Joust:
Immediately after your Warlord completes a charge move, choose one enemy unit within 1" and roll a D6: on a 4+ that unit suffers D3 mortal wounds. |
| First Knight:
Re-roll hit rolls of 1 for your Warlord. |
| Fearsome Reputation:
Enemy units must subtract 1 from their Leadership characteristic whilst they are within 12" of your Warlord. Whilst they are within 6" of your Warlord, subtract 2 from their Leadership instead. |
| Landstrider:
Add 2 to all Advance and charge rolls made for friendly |
| Blessed by the Sacristans:
Chose one weapon (not an Heirloom of the Noble Houses) that your Warlord is equipped with. Each time you make an unmodified wound roll of 6 for that weapon, the target suffers a mortal wound in addition to the normal damage. |
| Knight Seneschal:
Add 1 to your Warlord's Attacks characteristic. |
| Adamantium Knight:
Wound rolls of 1, 2, or 3 made for attacks against your Warlord always fail, even if the attack has a Strength characteristic higher than your Warlord's Toughness characteristic. |
| Ion Bulwark:
Your Warlord has a 4+ invulnerable save against ranged weapons. |
| Cunning Commander:
Once per battle, you can re-roll one hit roll, wound roll, damage roll, or saving throw made for your Warlord. In addition, if your army is Battle-forged, you gain an additional Command Point. |
| Paragon of the Omnissiah:
Add 2 to this Warlord's Wounds characteristic. |
| Cold Eradication:
When determining the number of attacks this Warlord makes with a weapon that has a random number of attacks (e.g. Heavy D6), roll one additional dice and discard one of the dice. |
| Calculated Targeting:
When resolving an attack made with a ranged weapon by this Warlord (excluding Overwatch), an unmodified hit roll of 4+ is always successful. |
| Revered Knight:
This Warlord always fights first in the Fight phase, even if it did not charge. If the enemy has units that have charged or that have a similar ability, then alternate choosing units to fight with, starting with the player whose turn is taking place. |
| Strike and Shield:
When resolving an attack made with a melee weapon against this Warlord, subtract 1 from the hit roll. Whilst an enemy unit is within 1" of this Warlord, subtract 1 from the Attacks characteristic of each VEHICLE or MONSTER model in that unit. |
| Tireless Duty:
This Warlord can perform a Heroic Intervention if there are any enemy units with 6" instead of 3", and when doing so can move up to 6" instead of 3". |