[Reference] Warlord Traits (All)

(Entry)
Type:

upgrade

EntryId:

3e00-eb05-5e60-6a05

Hidden:

false

Constraints:

max(roster): 1

Profiles:

Warlord Trait
Knight of Mars:

Each time you make a wound roll of 6+ for your Warlord in the Shooting phase, the AP characteristic of that attack is improved by 1 (e.g. AP0 becomes AP-1).

Legacy of the Black Pall:

Subtract 1 from hit rolls for attacks that target your Warlord at a range of more than 18".

Vereran of Gryphonne IV:

Reduce all damage suffered by your Warlord in the Fight phase by 1 (to a minimum of 1).

Duty of the Forsworn:

At the start of the first battle round, but before the first turn begins, select one unit in your opponent's army. Add 1 to hit rolls made for your Warlord against that unit.

Master of the Trial:

Add 1 to saving throws made for your Warlord against attacks that have an AP characteristic of -1 (this does not affect invulnerable saving throws).

Champion of the Household:

You can re-roll failed charge rolls for your Warlord.

Master of the Joust:

Immediately after your Warlord completes a charge move, choose one enemy unit within 1" and roll a D6: on a 4+ that unit suffers D3 mortal wounds.

First Knight:

Re-roll hit rolls of 1 for your Warlord.

Fearsome Reputation:

Enemy units must subtract 1 from their Leadership characteristic whilst they are within 12" of your Warlord. Whilst they are within 6" of your Warlord, subtract 2 from their Leadership instead.

Landstrider:

Add 2 to all Advance and charge rolls made for friendly units within 6" of your Warlord.

Blessed by the Sacristans:

Chose one weapon (not an Heirloom of the Noble Houses) that your Warlord is equipped with. Each time you make an unmodified wound roll of 6 for that weapon, the target suffers a mortal wound in addition to the normal damage.

Knight Seneschal:

Add 1 to your Warlord's Attacks characteristic.

Adamantium Knight:

Wound rolls of 1, 2, or 3 made for attacks against your Warlord always fail, even if the attack has a Strength characteristic higher than your Warlord's Toughness characteristic.

Ion Bulwark:

Your Warlord has a 4+ invulnerable save against ranged weapons.

Cunning Commander:

Once per battle, you can re-roll one hit roll, wound roll, damage roll, or saving throw made for your Warlord. In addition, if your army is Battle-forged, you gain an additional Command Point.

Paragon of the Omnissiah:

Add 2 to this Warlord's Wounds characteristic.

Cold Eradication:

When determining the number of attacks this Warlord makes with a weapon that has a random number of attacks (e.g. Heavy D6), roll one additional dice and discard one of the dice.

Calculated Targeting:

When resolving an attack made with a ranged weapon by this Warlord (excluding Overwatch), an unmodified hit roll of 4+ is always successful.

Revered Knight:

This Warlord always fights first in the Fight phase, even if it did not charge. If the enemy has units that have charged or that have a similar ability, then alternate choosing units to fight with, starting with the player whose turn is taking place.

Strike and Shield:

When resolving an attack made with a melee weapon against this Warlord, subtract 1 from the hit roll. Whilst an enemy unit is within 1" of this Warlord, subtract 1 from the Attacks characteristic of each VEHICLE or MONSTER model in that unit.

Tireless Duty:

This Warlord can perform a Heroic Intervention if there are any enemy units with 6" instead of 3", and when doing so can move up to 6" instead of 3".

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