Ravenwing Apothecary

(Unit)
Type: unit
Category: Elites
Categories: Character, Infantry, Faction: Dark Angels, Elites, Faction: Adeptus Astartes, Biker, Faction: Imperium, Faction: Ravenwing, Apothecary
LinkId: f898-37e9-0ce3-1dbf
Hidden: false
Costs: 5 PL60 pts
Options (10)
Field Commander:

Profiles:

Unit MWSBSSTWALdSave
Ravenwing Apothecary

14"

3+

3+

4

5

5

3

8

3+

Abilities
Jink:

If this unit Advances, it gains a 4+ invulnerable save against all shooting attacks until the start of your next Movement phase.

Narthecium:

At the end of any of your Movement phases, the Apothecary can attempt to heal or revive a single model. Select a friendly INFANTRY or BIKER unit within 3" of the Apothecary. If that unit contains a wounded model, it immediately regains D3 lost wounds. If the chosen unit contains no wounded models but one or more of it's models have been slain during the battle, roll a D6. On a 4+ a single slain model is returned to the unit with 1 wound remaining. If the Apothecary fails to revive a model he can do nothing else for the remainder of the turn (shoot, charge, fight, ect) as he recovers gene-seed of the fallen warrior. A unit can only be the target of the Narthecium ability once in each turn.

Inner Circle:

This unit automatically passes Morale tests. In addition, you can re-roll failed hit rolls in the Fight phase for attacks by this unit that target a FALLEN unit.

Turbo-Boost:

When this model advances, add 6" to its movement statistic for this phase instead of rolling a dice.

Used By (1)