| Unit | M | WS | BS | S | T | W | A | Ld | Save |
|---|---|---|---|---|---|---|---|---|---|
| Ravenwing Apothecary | 14" | 3+ | 3+ | 4 | 5 | 5 | 3 | 8 | 3+ |
| Abilities |
|---|
| Jink:
If this unit Advances, it gains a 4+ invulnerable save against all shooting attacks until the start of your next Movement phase. |
| Narthecium:
At the end of any of your Movement phases, the Apothecary can attempt to heal or revive a single model. Select a friendly |
| Inner Circle:
This unit automatically passes Morale tests. In addition, you can re-roll failed hit rolls in the Fight phase for attacks by this unit that target a FALLEN unit. |
| Turbo-Boost:
When this model advances, add 6" to its movement statistic for this phase instead of rolling a dice. |