| Unit | M | WS | BS | S | T | W | A | Ld | Save |
|---|---|---|---|---|---|---|---|---|---|
| Sammael in Sableclaw | 16" | 2+ | 2+ | 4 | 6 | 7 | 5 | 9 | 3+ |
| Abilities |
|---|
| Iron Halo:
This model has a 4+ invulnerable save. |
| Rites of Battle:
You can re-roll hit rolls of 1 made for friendly |
| Explodes:
If a model in this unit is reduced to 0 wounds, roll a D6 before removing the model from the battlefield; on a 6 it explodes, and each unit within 3" suffer a mortal wounds. |
| Jink:
If this unit Advances, it gains a 4+ invulnerable save against all shooting attacks until the start of your next Movement phase. |
| Grand Master of the Ravenwing:
You can re-roll failed hit rolls for friendly RAVENWING units within 6" of this model. |