| Abilities |
|---|
| Swooping Strikes:
If this unit makes a charge move, add 1 to the Attacks characteristic of models in this unit until the end of turn. |
| Soar away:
At the beginning of your Movement phase, this unit can boost into the skies. Remove this unit from the battleflield. It can return to the battlefield as described in the Thermal Riders ability. This unit cannot both soar away and descend in the same turn. If the battle ends while this unit is in the skies, this unit is considered to be destroyed. |
| Thermal Riders:
During deployment, you can set up this unit in the skies instead of setting it up on the battlefield. If you do, or the unit has boosted into the skies using the Soar Away ability, at the end of your Movement phases you can set up this unit anywhere on the battlefield that is more than 9" away from any enemy models. |