Lord High Commander Carab Culln

(Unit)
Type:

model

Category:

HQ

Categories:

Faction: Adeptus Astartes, Infantry, Faction: Imperium, Character, Red Scorpions, Lord High Commander Carab Culln, Chapter Master, HQ

LinkId:

f3d1-2cbc-fdd8-35c6

Hidden:

false

Costs: 10 PL140 pts

Constraints:

max(roster): 1
Options (6)
Warlord Traits:
Warlord Traits (Chapter Ancient):
Warlord Traits (Chapter Champion):
Warlord Traits (Chief Apothecary):
Warlord Traits (Chief Librarian):
Warlord Traits (Crimson Fists):
Warlord Traits (Master of Sanctity):
Warlord Traits (Master of the Forge):
Rules (1)
Angels of Death
This unit has the following abilities: And They Shall Know No Fear, Bolter Discipline, Shock Assault and Combat Doctrines.’

Profiles:

Abilities
Chapter Master (Red Scorpions):

You can re-roll any failed hit rolls from friendly RED SCORPIONS units within 6" of this model.

Iron Halo:

This model has a 4+ invulnerable save.

Teleport Strike:

During deployment, you can set up this model in a teleportarium chamber instead of placing him on the battlefield. At the end of any of your Movement phases, he can teleport into battle - set him up anywhere on the battlefield that is more than 9" from any enemy models.

Proud to Live, Proud to Die, Hard to Kill:

Roll a D6 each time a friendly RED SCORPIONS model within 6" of this model loses a wound; on a 6, the Damage is ignored and the wound is not lost.

Unit MWSBSSTWALdSave
Lord High Commander Carab Culln

5"

2+

2+

4

4

7

4

9

2+

Modifiers:

set hidden true
0 selections of Red Scorpions in force (recursive)
set max(roster) 0
1 selections of Carab Culln the Risen in roster (recursive)
Used By (7)

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