Magnus the Red

(Unit)
Type: model
Category: Lord of War
Categories: Daemon, Faction: Heretic Astartes, Faction: Thousand Sons, Faction: Tzeentch, Lord of War, Character, Monster, Primarch, Psyker, Fly, Faction: Chaos
EntryId: 3100-4809-5d50-b433
Hidden: false
Costs: 445 pts23 PL
Options (5)
Rules (2)
Hateful Assault
If this unit makes a charge move, is charged or performs a Heroic Intervention, add 1 to the Attacks characteristic of models in this unit until the end of the turn.
Malicious Volleys
Instead of following the normal rules for Rapid Fire weapons, models in this unit firing Rapid Fire bolt weapons make double the number of attacks if any of the following apply:
• The firing model’s target is within half the weapon’s maximum range.
• The firing model belongs to an INFANTRY unit and every model from that unit remained stationary in your previous Movement phase.
• The firing model is a TERMINATOR, BIKER or HELBRUTE.
For the purposes of this ability, a Rapid Fire bolt weapon is any weapon with the Rapid Fire typ whose profile includes the word ‘bolt’ (e.g. boltgun, Inferno boltgun, inferno combi-bolter, etc.).

Profiles:

Unit MWSBSSTWALdSave
Magnus the Red

*

2+

2+

8

7

18

*

10

3+

Wound Track Remaining WCharacteristic 1Characteristic 2Characteristic 3
Magnus the Red

-

M

A

Psychic Phase Bonus

Magnus the Red1

10-18+

16"

7

+2

Magnus the Red2

5-9

14"

6

+1

Magnus the Red3

1-4

12"

5

0

Abilities
Primarch of the Thousand Sons:

You can re-roll hit rolls of 1, and any dice rolls of 1 that are made as part of a Psychic test, for friendly THOUSAND SONS units within 9" of Magnus the Red.

Crown of the Crimson King:

Magnus the Red has a 4+ invulnerable save. In addition, roll a D6 whenever Magnus suffers a mortal wound as a result of Perils of the Warp, on a roll of 2+, that wound is ignored.

Gaze of Magnus:

If Magnus manifests the Smite power, he inflicts D6 mortal wounds instead of D3, or 2D6 mortal wounds instead of D6 if the result of the Psychic test is more than 11 . This has been included in the profile for Smite.

Unearthly Power:

Whenever Magnus the Red attempts to manifest or deny a psychic power, add the bonus shown in his damage table to his Psychic test or Deny the Witch test.

Death to the False Emperor:

Each time you roll a hit roll of 6+ for a model with this ability in the Fight phase, it can, if it was targeting an IMPERIUM unit, immediately make an extra attack against the same unit using the same weapon. These extra attacks cannot themselves generate any further attacks.

Lord of Forbidden Lore:

Your Warlord knows one additional psychic power.

Psyker CastDenyOther
Magnus the Red

3

3

Smite and three powers from the Dark Hereticus discipline, Discipline of Change and/or Discipline of Tzeentch.

Used By (1)