Boon of Mutation

(Entry)
Type: upgrade
EntryId: 426a-2af2-c442-9f74
Hidden: false

Constraints:

max: 1

Profiles:

Psychic Power Warp ChargeRange
Boon of Mutation

7

3"

If manifested, select a friendly THOUSAND SONS CHARACTER (but not a DAEMON CHARACTER) within 3" of the psyker. Roll 2D6 and consult the Boon of Tzeentch chart to see what effect this power has on that character for the rest of the game.

Boon of Tzeentch - D6 Roll
02 - Spawndom:

Your character is slain. However, before removing the model as a casualty, you can add a Chaos Spawn to to your army. If you do so, set up the Chaos Spawn within 6" of the character before removing them.

03 - Arcane Occulum:

Add 6" to the range of all the character's shooting weapons.

04 - Temporal Distortion:

Add 3" to the character's Move characteristic.

05 - Prescient Foresight:

Each time the character loses a wound, roll a d^; on a 6 they do not lose that wound. If the character already has an ability with a similar effect, add 1 to any dice you make for them to avoid losing wounds instead.

06 - Esoteric Insight:

Add 1 to any Psychic tests you take for the character.

07 - The Eye Opens:

Choose a boon of your choice (you cannot choose Spawndom or Daemonhood).

08 - Aura of Illusion:

Subtract 1 from hit rolls that target the character in the Fight phase.

09 - Aetherflame:

Add 1 to the Damage characteristic of the character's melee weapons.

10 - Crystalline Body:

Add 1 to the character's Toughness characteristic.

11 - Fragment of Immortality:

Add 1 to the character's Wounds characteristic.

12 - Daemonhood:

Your character is slain. However, before removing the model as a casualty, you can add a Daemon Prince of Tzeentch to your army. If you do so, set up the Daemon Prince of Tzeentch within 6" of the character before removing them.

-:

Boons last for the rest of the battle. The same Boon cannot be received by a model more than once - if this happens, choose a result the model has not yet received (excluding Spawndom and Daemonhood). In the unlikely event of a character accruing all of the available boons besides Spawndom and Daemonhood, roll a single D6 instead; on a roll of 1-3, they receive the Spawndom result; on a roll of 4-6, they receive the Daemonhood result. Chaos Spawn and Daemon Princes of Tzeentch created by this effect must have the TZEENTCH keyword and do not cost any reinforcement points in a matched play game.

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