| Abilities |
|---|
| Silent Bodyguard:
Roll a dice each time a friendly DEATH GUARD CHARACTER is hit by a ranged or melee weapon attack whilst he is within 3" of this unit. On a 2+ one of the Deathshroud intercepts that hit - the character is not hit by that attack but this unit is instead. |
| Eyes of Mortarion:
DEATH GUARD CHARACTERS (excluding Mortarion) within 3" of any friendly Deathshroud Terminator units add 1 to their Attacks characteristic. |
| Disgustingly Resilient:
Each time this model loses a wound, roll a D6; on a 5+, the model does not lose that wound. |
| Death to the False Emperor:
Each time you roll a hit roll of 6+ for a model with this ability in the Fight phase, it can, if it was targeting an IMPERIUM unit, immediately make an extra attack against the same unit using the same weapon. These extra attacks cannot themselves generate any further attacks. |
| Cataphractii Armour:
Models in this unit have a 4+ invulnerable save, but you must halve the result of the dice rolled when determining how far this unit Advances. |
| Teleport Strike:
During deployment, you can set up this model in a teleportarium chamber instead of placing it on the battlefield. At the end of any of your Movement phases the model can use a teleport strike to arrive on the battlefield - set it up anywhere on the battlefield that is more than 9" away from any enemy models. |