Horticulus Slimux

(Unit)
Type: model
Category: HQ
Categories: Faction: Chaos, Character, Cavalry, Faction: Daemon, HQ, Herald of Nurgle, Faction: Nurgle, Plaguebearer
LinkId: 4605-f6b6-d6c8-4d8d
Hidden: false
Costs: 9 PL150 pts
Options (3)
Rules (1)
Daemonic Ritual
Instead of moving in their Movement phase, any CHAOS CHARACTER can, at the end of their Movement phase, attempt to summon a DAEMON unit with this ability by performing a Daemonic Ritual (the character cannot do so if they arrived as reinforcements this turn, or if they themselves have been summoned to the battlefield this turn). 

If they do so, first choose one of the four Chaos Gods - KHORNE, TZEENTCH, NURGLE, or SLAANESH. A CHARACTER who owes allegiance to one of the Dark Gods can attempt to summon the units of their patron - for example, a KHORNE CHARACTER could only attempt to summon KHORNE DAEMONS. 

Roll up to 3 dice - this is your summoning roll. You can summon one new unit with the Daemonic Ritual ability to the battlefield that has a Power Rating equal to or less than the total result so long as it has the same Chaos God keyword you chose at the start (in the case of units that have the choice of allegiance, such as Furies, the unit when summoned will have this keyword.) This unit is treated as reinforcements for your army and can be placed anywhere on the battlefield that is entirely within 12" of the character and more than 9" from any enemy model. If the total rolled is insufficient to summon any unit, the ritual fails and no new unit is summoned.

If your summoning roll included any doubles, your character then suffers a mortal wound. If it contained any triples, it instead suffers D3 mortal wounds.

Profiles:

Unit MWSBSSTWALdSave
Horticulus Slimux

5"

2+

2+

5

6

9

4

8

4+

Abilities
Beast Handler:

You can re-roll failed charge rolls for friendly units of Beasts of Nurgle that are within 6" of Horticulous Slimux. In addition, you can add 1 to hit rolls made for friendly units of Beasts of Nurgle that are within 12" of Horticulous Slimux

Ploughed Slime Trail:

Roll a D6 for each enemy unit that Falls Back within 1" of Horticulous Slimux; on a 4+ that unit suffers a mortal wound.

In Death There is Life:

At the start of your turn, if any models (friend or foe) were slain during the last turn, one NURGLE DAEMON model within 7" of Horticulous Slimux regains 1 lost wound.

Seed the Garden of Nurgle:

At the end of your Movement phase, you can add a new Feculent Gnarlmaw to your army (containing one Feculent Gnarlmaw). Set it up within 3" of Horticulous Slimux and more than 1" away from any other models and terrain features. Horticulous Slimux cannot use this ability if he performed a Daemonic Ritual this turn.

Daemonic:

Units with this ability have a 5+ invulnerable save.

Disgustingly Resilient:

Each time a model with this ability loses a wound, roll a dice; on a 5+, the model does not lose that wound.

Acidic Ichor:

Roll a dice each time your Warlord loses a wound in the Fight phase. On a 4+ the unit that inflicted that wound is splashed by acidic ichor and suffers a mortal wound after all of its own attacks have been resolved.

Modifiers:

set hidden true
or
1 selections of Khorne in force (recursive)
1 selections of Slaanesh in force (recursive)
1 selections of Tzeentch in force (recursive)
Used By (1)
Chaos - Daemons(Catalogue)