| Unit | M | WS | BS | S | T | W | A | Ld | Save |
|---|---|---|---|---|---|---|---|---|---|
| Horticulus Slimux | 5" | 2+ | 2+ | 5 | 6 | 9 | 4 | 8 | 4+ |
| Abilities |
|---|
| Beast Handler:
You can re-roll failed charge rolls for friendly units of Beasts of Nurgle that are within 6" of Horticulous Slimux. In addition, you can add 1 to hit rolls made for friendly units of Beasts of Nurgle that are within 12" of Horticulous Slimux |
| Ploughed Slime Trail:
Roll a D6 for each enemy unit that Falls Back within 1" of Horticulous Slimux; on a 4+ that unit suffers a mortal wound. |
| In Death There is Life:
At the start of your turn, if any models (friend or foe) were slain during the last turn, one NURGLE DAEMON model within 7" of Horticulous Slimux regains 1 lost wound. |
| Seed the Garden of Nurgle:
At the end of your Movement phase, you can add a new Feculent Gnarlmaw to your army (containing one Feculent Gnarlmaw). Set it up within 3" of Horticulous Slimux and more than 1" away from any other models and terrain features. Horticulous Slimux cannot use this ability if he performed a Daemonic Ritual this turn. |
| Daemonic:
Units with this ability have a 5+ invulnerable save. |
| Disgustingly Resilient:
Each time a model with this ability loses a wound, roll a dice; on a 5+, the model does not lose that wound. |
| Acidic Ichor:
Roll a dice each time your Warlord loses a wound in the Fight phase. On a 4+ the unit that inflicted that wound is splashed by acidic ichor and suffers a mortal wound after all of its own attacks have been resolved. |