The Visarch

(Unit)
Type: unit
Category: HQ
Categories: Character, Faction: Aeldari, Faction: Ynnari, HQ, Infantry, The Visarch
LinkId: a06f-ac19-7738-a420
Hidden: false
Costs: 4 PL80 pts

Constraints:

max(roster): 1
Options (4)
Rules (1)
Strength from Death
This ability is common to all YNNARI units.

As soon as any unit is destroyed, All units from your army benefit from Soulburst actions until the end of the turn. Whilst a unit is benefitting from Soulburst Actions, it always fights first in the Fight phase, even if it didn't charge. If a model that is benefitting from soulburst actions made a charge move this turn, or already has an ability that allows it to always fight first in the Fight phase, then whilst it is benfitting from soulburst actions you also add 1 to hit rolls for attacks made with melee weapons by that model. If the enemy also has units that made a charge move or that have abilities that allow them to always fight first in the fight phase, the alternate units, starting with the player whose turn is taking place.

Profiles:

Unit MWSBSSTWALdSave
The Visarch

8"

2+

2+

3

3

5

5

9

3+

Abilities
Champion of Ynnead:

Each time another AELDARI model is slain within 6" of the Visarch, roll a D6, on a 4+, the Visarch immediately regains a lost wound. if that model was a CHARACTER, add 1 to the Visarch's Attacks characteristic for the rest of the battle.

Warden of Yvraine:

Each time Yvraine loses a wound while the Visarch is within 3", you can choose for the Visarch to shield Yvraine, if you do, roll a D6. On a 2+ Yvraine does not suffer the wound, but the visarch suffers a mortal wound.

Revered Figurehead:

Units with the ability can embark onto any AELDARI TRANSPORT, even though the transport in question might normally only permit models with other Faction keywords to do so.

Way of the Blade:

Re-roll hit rolls of 1 for attacks made with melee weapons by friendly YNNARI models while thier unit is within 6" of this model.

Used By (1)
Aeldari - Ynnari(Catalogue)