| Unit | M | WS | BS | S | T | W | A | Ld | Save |
|---|---|---|---|---|---|---|---|---|---|
| The Visarch | 8" | 2+ | 2+ | 3 | 3 | 5 | 5 | 9 | 3+ |
| Abilities |
|---|
| Champion of Ynnead:
Each time another AELDARI model is slain within 6" of the Visarch, roll a D6, on a 4+, the Visarch immediately regains a lost wound. if that model was a CHARACTER, add 1 to the Visarch's Attacks characteristic for the rest of the battle. |
| Warden of Yvraine:
Each time Yvraine loses a wound while the Visarch is within 3", you can choose for the Visarch to shield Yvraine, if you do, roll a D6. On a 2+ Yvraine does not suffer the wound, but the visarch suffers a mortal wound. |
| Revered Figurehead:
Units with the ability can embark onto any AELDARI TRANSPORT, even though the transport in question might normally only permit models with other Faction keywords to do so. |
| Way of the Blade:
Re-roll hit rolls of 1 for attacks made with melee weapons by friendly YNNARI models while thier unit is within 6" of this model. |