Storm Guardians

(Unit)
Type: unit
Category: Troops
Categories: Faction: , Faction: Aeldari, Faction: Asuryani, Infantry, Storm Guardians, Troops, Faction: Warhost
EntryId: 05b8-3755-7efa-00e3
Hidden: false
Costs: 3 PL
Options (3)
Rules (1)
Strength from Death
This ability is common to all YNNARI units.

As soon as any unit is destroyed, All units from your army benefit from Soulburst actions until the end of the turn. Whilst a unit is benefitting from Soulburst Actions, it always fights first in the Fight phase, even if it didn't charge. If a model that is benefitting from soulburst actions made a charge move this turn, or already has an ability that allows it to always fight first in the Fight phase, then whilst it is benfitting from soulburst actions you also add 1 to hit rolls for attacks made with melee weapons by that model. If the enemy also has units that made a charge move or that have abilities that allow them to always fight first in the fight phase, the alternate units, starting with the player whose turn is taking place.

Profiles:

Unit MWSBSSTWALdSave
Storm Guardian

7"

3+

3+

3

3

1

1

7

5+

Abilities
Ancient Doom:

You can re-roll failed hit rolls in the Fight phase for this unit in a turn in which it charges or is charged by a SLAANESH unit. However, you must add 1 to Morale tests for this unit if it is within 3" of any SLAANESH units.

Battle Focus:

If this unit moves or Advances in its Movement phase, weapons (excluding Heavy weapons) are used as if the unit had remained stationary.

Modifiers:

set PL 6
and
9+ selections of Storm Guardians in Storm Guardians
16- selections of Storm Guardians in Storm Guardians
set PL 9
17+ selections of Storm Guardians in Storm Guardians
Used By (1)